Divine Hatchers Wiki
Collect objects from guard areas, build your strength on a treadmill, and chase Divine hatches while improving your base.
How to Hatch Divines
Your First Loop
Collect, train, hatch, upgrade, repeat — the opening routine the game builds every session around.
Grab objects from the guard areas
Collecting starts here
Train strength on your treadmill when objects are too heavy
Carry heavier objects
Hatch what you grabbed
Your shot at the advertised 0.1% Divines
Upgrade your treadmill and base, then repeat
Scale up the next loop
Explore the Wiki
Choose where to go next: work the core loop, collect from the guard areas, train strength, hatch Divines, plan your upgrades, check the codes list, or follow game changes.
What Is Divine Hatchers?

Divine Hatchers is a Roblox simulation/tycoon experience from Skelly Belly built around an expanding strength-and-collection loop. As your carrying ability grows, you can take on more demanding pickups and advance your personal base. Every object you grab can be hatched, and each hatch is one attempt at the game's ultra-rare Divine creatures.
Explore Progression GuidesDeveloper
Skelly Belly
Platform
Roblox
Genre
Simulation / Tycoon
Created
Oct 1, 2026
Max Players
7
Collection Location
Guard Areas
Training Equipment
Treadmill
Upgradable Features
Treadmill and Base
Latest Guides
How to Hatch Divines
The grab-and-hatch loop that produces Divines, one attempt at a time.
Train before you chase
Treadmill strength sets how heavy an object you can grab.
Grab within your strength
The guard areas hold the objects — pick one you can currently carry.
Hatch what you grabbed
Hatching is the action that produces Divines; every hatch is one attempt.
Upgrade, then go again
Treadmill and base upgrades raise what your next run can carry and hatch.
Collecting Objects
Guard areas are the collection spots — grabbing there feeds every hatch attempt.
Head to a guard area and grab the objects there
That grab is the game's collection action
Hatch what you grabbed
Grabs feed the goal of hatching 0.1% Divines
Train strength when objects are too heavy
Treadmill time raises your carry limit
Upgrade your treadmill and base each cycle
The two named upgrades keep the loop scaling
Strength Training
Strength comes from your treadmill — and it decides what you can carry.
Strength training happens on your treadmill: time on it raises strength, and strength decides how heavy an object you can carry.
- Train on the treadmill to carry heavier objects
- Heavier objects need more strength — training is the gate
- Upgrading the treadmill is part of strength progression
What to Upgrade First
The game names the order itself: treadmill, then base, then repeat.
- 1
Upgrade the treadmill
Treadmill strength raises carry weight, which opens the guard-area objects you can grab
- 2
Upgrade the base
The second named upgrade in the loop, done after the treadmill each cycle
- 3
Repeat from the top
The loop closes on upgrades, then restarts with a higher carry ceiling
0.1% or 0.0001%?
Two Divine percentages appear in the listing — only one is tied to hatching.
Which percentage applies to hatching Divines?
Use 0.1% — the official description attaches it directly to the hatching instruction.
What about the 0.0001% in the title?
Treat it as a separate display; the listing never states what it applies to.
Base Upgrade Prices
Recorded Robux prices for the catalog's Plot Upgrade line.
- Plot Upgrade
- Plot Upgrade 1
- Recorded price
- R$19
- Plot Upgrade
- Plot Upgrade 8
- Recorded price
- 49 Robux
- Plot Upgrade
- Plot Upgrade 9
- Recorded price
- 54 Robux
| Plot Upgrade | Recorded price |
|---|---|
| Plot Upgrade 1 | R$19 |
| Plot Upgrade 8 | 49 Robux |
| Plot Upgrade 9 | 54 Robux |
Treadmill Price Check
Sci-Fi Treadmill sits at R$16 in the store's default view, among these sampled prices.
- Product
- Instant Hatch (1)
- Price
- R$7
- Product
- SPEED MULTIPLIER (Tier 1)
- Price
- R$10
- Product
- Sci-Fi Treadmill
- Price
- R$16
- Product
- Plot Upgrade 1
- Price
- R$19
| Product | Price |
|---|---|
| Instant Hatch (1) | R$7 |
| SPEED MULTIPLIER (Tier 1) | R$10 |
| Sci-Fi Treadmill | R$16 |
| Plot Upgrade 1 | R$19 |
Codes and rewards
Current code availability, rewards and source-check dates.
No codes are currently reported working.
Frequently Asked Questions
Quick answers to what Divine Hatchers players ask most.
Ready to Chase a Divine?
Get familiar with the collection, training, and upgrading loop before your next run.