Divine Hatchers Base Guide: What Your Base Does and How to Upgrade It
Your base is your own plot in Divine Hatchers' loop: train strength, carry heavier objects, upgrade, and repeat. What your base does and how Plot Upgrades work.
Your base in Divine Hatchers is your own plot, and it sits at the center of the game's repeatable loop: grab objects from the guard areas, train strength on your treadmill to carry heavier objects, then upgrade your treadmill and base and go again. The base itself is more than a home marker — it's an upgradeable asset with a multi-tier Plot Upgrade line, and it doubles as a teleport destination.
The loop your base sits in
The whole game runs on one short cycle:
- Grab objects from the guard areas. Hatching has a 0.1% chance to produce a Divine — the basics are in our divine hatch chances guide.
- Train strength on your treadmill. Training raises the weight your character can carry, and carry weight decides which objects you can grab. More strength, heavier grabs.
- Upgrade your treadmill and base. This is the named step that closes each cycle before you repeat it.
The two upgrade targets in step 3 are the base-side of the loop, so they're what this page focuses on.
Your treadmill: where strength comes from
Strength training runs on your own treadmill. Training on it raises the weight your character can carry, and that weight limit is what gates the heavier objects in the guard areas — bulk up, and objects you couldn't lift before come into reach.
The treadmill is also one of the loop's upgrade targets in its own right. Beyond the regular training, the Robux store sells a premium Sci-Fi Treadmill variant (R$16), and the treadmill upgrades page covers that track. For the training itself, see strength training.
Plot Upgrades: the base's upgrade line
Upgrading the base is named directly in the loop — "upgrade your treadmill, base, and repeat" — and the store's Plot Upgrade products are that step. The line runs to at least nine tiers: store listings show Plot Upgrade 1 at R$19, Plot Upgrade 8 at R$49, and Plot Upgrade 9 at R$54. Every tier is a Robux purchase, and store prices can change, so treat those amounts as examples rather than a locked price list. Full tier-by-tier pricing lives on the base upgrades page.
Teleporting to your base
Your base is also a teleport destination. The store sells a "Steal and Teleport to Base" product (R$9), which establishes that you can teleport straight to your base. It's a paid convenience purchase — getting home this way costs Robux, it's not a free fast-travel option.
Your base at a glance
- Your plot — the upgradeable asset, advanced through the multi-tier Plot Upgrade line as the loop's repeat step.
- Your treadmill — the strength engine; training on it raises your carry weight and unlocks heavier objects.
- A teleport destination — reachable instantly through the paid "Steal and Teleport to Base" product.
Related Guides
Base Upgrades: Loop and Prices
Base upgrades in the core loop: what Plot Upgrades cost and how upgrading closes each cycle.
Treadmill Upgrades
Why treadmill upgrades anchor the core loop, what the store lists, and when the Sci-Fi Treadmill matters.
Upgrade Order: Treadmill First, Then Base
A suggested upgrade order, treadmill before base, and the reasoning behind that priority.