Divine Hatchers Treadmill Upgrades: Price and Core Loop Role
Upgrading your treadmill is a repeatable step in Divine Hatchers' core loop. Sci-Fi Treadmill is listed at R$16 in the store's default view.
Upgrading your treadmill is an explicit, repeatable step in Divine Hatchers' core loop: you train strength on your treadmill so you can carry heavier objects, then upgrade your treadmill and base, and repeat. If you're heading to the Robux store, the treadmill-named product in the default listing is Sci-Fi Treadmill, listed at R$16.
How treadmill upgrading fits the core loop
The game's own description spells the cycle out: grab objects from the guard areas, hatch Divines, "Train strength on your treadmill to carry heavier objects," then upgrade your treadmill and base and repeat. That gives the treadmill two distinct jobs in your progression:
- Training station. Time on the treadmill builds strength, and strength is what lets you carry heavier objects.
- Upgrade target. Upgrading the treadmill, alongside your base, is the step the loop closes on before it starts again — a standing action you repeat rather than a one-time event.
Sci-Fi Treadmill price in the Robux store
The store lists 147 dev products priced from R$7 to R$1,299. It opens with 12 product names showing — the rest sit behind a "Show all 147" button — and the listing gives names and prices only, with no effect descriptions. Among those visible names, Sci-Fi Treadmill is the only one named for the treadmill, priced R$16.
Here are the 12 products the store shows by default:
| Product | Price |
|---|---|
| Instant Hatch (1) | R$7 |
| Steal and Teleport to Base | R$9 |
| Starter Pack | R$9 |
| SPEED MULTIPLIER (Tier 1) | R$10 |
| SPEED MULTIPLIER (Tier 2) | R$13 |
| Instant Hatch (2) | R$14 |
| Green Trail | R$16 |
| Sci-Fi Treadmill | R$16 |
| SPEED MULTIPLIER (Tier 3) | R$18 |
| Blue Trail | R$19 |
| Instant Hatch (3) | R$19 |
| Plot Upgrade 1 | R$19 |
From there, the loop repeats: keep training on the treadmill, carry heavier objects as your strength grows, and upgrade the treadmill and base again. The strength training, carry heavier objects and base upgrades pages each cover one piece of that cycle.
Related Guides
Base Upgrades: Loop and Prices
Base upgrades in the core loop: what Plot Upgrades cost and how upgrading closes each cycle.
Upgrade Order: Treadmill First, Then Base
A suggested upgrade order, treadmill before base, and the reasoning behind that priority.
Strength Training Guide
How treadmill strength training works, when to train, and how strength raises the objects you can carry.
How to Carry Heavier Objects
Stuck on an object you cannot lift? Train treadmill strength, upgrade, then return to the guard areas and grab it.